Waterfall of Dragon Souls
Trap Normal

Waterfall of Dragon Souls

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Activate 1 of these effects; ● Add 1 Wyrm monster from your Deck to your hand. ● Send any number of Wyrm monsters from your hand and/or face-up from your field to the GY; draw cards equal to the number of monsters you sent to the GY +1.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 7, 2026
58± 6/ 100
Power Score
Intrinsic 56
Deck 60

Waterfall of Dragon Souls — Power Evaluation

Final Score: 58 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 60 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Utility

Why it scores here

Waterfall of Dragon Souls reliably converts a single set trap into either a one-for-one Wyrm search or a draw of N+1 cards by sending N Wyrms, so its score comes from access and card advantage. It has no body, no negation, and must be set before it can be used, which holds the score in the middle band. Its 302-deck presence and 1.91 average copies confirm it is a real, practical staple, but that frequency did not add points on its own, and the view count and ATK/DEF (0) earned nothing.

Axis scores

Axis Score Evidence
Accessibility 62 Searches any Wyrm from the Deck and is run in 302 decks at about 1.9 copies, but as a trap it must be set first, so it is not live on the opening turn (deck data; inferred from type).
Combo & Conversion 50 Mode 1 turns one card into one Wyrm and mode 2 turns Wyrms into draws, but there are no recorded boards to show the resulting board size (verified text; no combo evidence).
Resource Economy 78 Mode 2 draws the number of Wyrms sent plus one, so it nets at least +1 from a single card and is strongest when Wyrms are already on the field (verified text).
Effect & Interaction 5 The card provides no negation, removal, or disruption to the opponent (verified text).
Material Utility 0 A Trap Card has no body to use as material, so this axis is zero (verified type).
Resilience & Flexibility 45 Two modes cover hand and field, but a set trap that adds from the Deck can be answered by search-negation effects, which is general rules knowledge not in the pack (inferred).
Deck-Building Efficiency 70 Runs at about 1.9 copies across 39 archetypes with no garnet or lock; the only restriction is the Wyrm dependency (deck data; observed).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Utility. Intrinsic ≈ 56, Deck ≈ 60, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Mode 1 is a one-for-one search for any Wyrm monster from the Deck
  • Mode 2 draws N+1 cards for N Wyrms sent, so it is card-positive and scales with Wyrms already on the field
  • Used in 302 recent decks across 39 archetypes, showing it is portable across homes

Weaknesses

  • A Trap Card must be set before it can be activated, so it is slower than a hand-live card
  • It has no body, no negation, and no board presence
  • Its value depends on the deck running Wyrm monsters

Counters / choke points

  • Search-negation effects can respond to the mode 1 Deck-add activation (general rules knowledge; not evidenced in the pack)

Best use

Searcher/Tutor with a card-draw mode for Wyrm-based decks. Decks: True Draco, Swordsoul. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: mode 1 adds 1 Wyrm monster from the Deck to hand; mode 2 sends any number of Wyrms from hand and/or field to the GY and draws that number plus 1; Card type is Trap Card; formats are TCG, OCG, MasterDuel, DuelLinks; 302 decks run it at an average of 1.91 copies (max 3); 39 distinct archetypes; Top partners co-occur in about 53% of decks (e.g. Majesty Maiden, True Draco Heritage)
  • Observed: Copy distribution is 103 decks at 1, 124 at 2, and 75 at 3; Gameplay split is 63.2% type 7, 32.8% type 4, and 4% type 6; One guide mentions it in a True Draco section
  • Inferred: Because it is a trap, it needs a set turn before activation (type alone; the race field reads Normal, so the trap subtype is not supplied); Mode 2 is card-positive only when the Wyrms it sends are not needed later; A search-negation response is a possible answer to mode 1, but this is general rules knowledge and not evidenced in the pack
  • Data gaps: no combos supplied; combo conversion is text-only inference no usage statistics (StatisticsCard); inclusion is from the 302-deck sample only no banlist token; assumed 3 copies (unlimited) no rulings supplied; timing of the set-and-activate line is inferred from the trap type race field reads Normal, so the trap subtype (normal/continuous) is not supplied the list of Wyrm monsters the search can reach is not enumerated in the evidence











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